The best multiplayer space games depend on how your group plays: Jump Space suits a small co-op crew, while EVE Online and Elite Dangerous suit players who want a persistent shared universe.
This guide sorts the options by co-op, PvP and massive online play, with a comparison table for platforms and player estimates. For wider recommendations, see our list of the best sci-fi video games.
How multiplayer space games divide into play styles
Group size and server design decide what a multiplayer space game feels like. A small crew sharing one ship creates tight co-op, where every person has a job. A persistent universe shared by many players creates economies, rivalries and long-term goals. PvP sits across both, because it is a matter of risk rather than genre: it depends on whether other players can threaten what you own.

That gives three practical groupings:
- Co-op crews: a few friends work together against computer-controlled threats. These suit scheduled evenings and groups that want to finish sessions with a sense of progress.
- Massive online universes: one large shared world that keeps running between your sessions. These suit players who like open-ended goals and can log in on their own timetable.
- PvP-leaning play: competition against other people, whether in organised fights or open-world encounters. This suits groups who enjoy tension and accept losing ships or progress.
Most groups fit one of these better than the others, so decide on the style before you compare individual titles. The sections below follow the same order.

Co-op crews: Jump Space
Jump Space is the clearest co-op pick in this guide. TheGamer’s preview describes it as an indie PvE shooter with a balanced, smooth feel, and says a four-person crew faces more threats than it can handle without coordination. The same preview gives its launch date as September 19, in a 2025 article.
The practical lesson is that crew members share roles rather than choosing fixed classes. That favours friends who talk while they play and swap jobs as the situation changes, and it makes it easier to fill in when someone misses a session. It suits you less if your group prefers rigid specialist roles, or if you want to compete against other players rather than the game.
Co-op also depends on practical habits more than on any one title. Agree on a pilot, a gunner and an engineer before a mission starts, and rotate the jobs so no one is stuck in the least enjoyable seat. Keep voice chat running, because short callouts do more for a crew than any loadout tweak. If your group is new to the genre, work through the tutorial together before attempting harder content.
Massive online universes and PvP: EVE Online and Elite Dangerous
EVE Online and Elite Dangerous are the two persistent online universes covered here. Both run continuously and attract large audiences. Elite Dangerous was released in December 2014 and is developed by Frontier Developments, according to MMO Stats. EVE Online is available on Windows, macOS and Linux, according to MMO Stats’ EVE comparison.
These games suit players who want a long-term home rather than a weekly mission. They reward patience and a habit of logging in at your own pace, and they tolerate mixed schedules better than a scripted co-op campaign. They do not suit groups that want a tidy session with a clear ending.
On PvP, the useful question is how much loss you can accept. Before you buy, check each game’s store page and official rules to see how player-versus-player risk works, then decide whether your group wants that risk always on, optional or absent. Enjoyable PvP depends on a group that treats losses as part of the game, so talk about that expectation before the first session.
Player counts, modes and platforms at a glance
The table compares the two persistent universes against the co-op option. Player figures are third-party estimates of players per day, not server capacity, and Jump Space has no equivalent estimate here.
| Game | Play style | Platforms | Estimated players a day | Peak concurrent Steam players | Planning use |
|---|---|---|---|---|---|
| EVE Online | Massive online universe | Windows, macOS, Linux | 13k–45k | 5,432 | Best for long-term players on a desktop; console groups need another option. |
| Elite Dangerous | Massive online universe | Windows, macOS, PlayStation, Xbox | 16k–56k | 7,177 | Better for mixed groups, since console players are covered. |
| Jump Space | Co-op PvE crew shooter | Check the store page for your platform | No comparable estimate | No comparable figure | Best for a small friend crew that wants shared roles. |
Player estimates and platform details come from MMO Stats for EVE Online and Elite Dangerous; the Jump Space description comes from TheGamer’s preview above.
Reading the player numbers sensibly
MMO Stats says its range is anchored on Steam’s official concurrent-player and review counts. That makes Steam the reference point for the estimates, but it also limits them: the same page warns that this method under-counts a game played mostly through its own launcher or on console. Elite Dangerous, which lists PlayStation and Xbox among its platforms, is a case where the real audience may be larger than a Steam-based figure suggests.
Treat the numbers as a gauge of whether a universe feels busy, not as a ranking of quality. Both EVE Online and Elite Dangerous show estimated daily players of 13k–45k for EVE Online and 16k–56k for Elite Dangerous, which is enough that you are unlikely to feel alone. MMO Stats also puts EVE Online’s average monthly players in October 2026 at about 68.9k, up 1.4%, and estimates that around 640k to 2m accounts have played it in total. Elite Dangerous is estimated at around 2m to 4m accounts. Wide ranges like these are a reminder to look for the pattern rather than the exact figure.
Choosing for your group: an ordered approach
Work through these steps in order, because each narrows the field for the next.
- Name the play style. Decide whether the group wants co-op missions, PvP tension or an open-ended shared universe. Mixed wishes usually mean a co-op crew game with the option to try a persistent universe later.
- Check platforms. Confirm everyone can run the same game. This step removes EVE Online for console players and may favour Elite Dangerous for mixed PC and console groups.
- Match the time commitment. A crew game suits fixed evenings. A persistent universe suits players who log in whenever they like and who accept that it keeps going between sessions.
- Review the cost model. Read the store page for purchases and subscriptions before committing. Watch for anything that affects power or progression rather than appearance, since that changes how fair competition feels.
- Test before settling. Play the tutorial together and run a trial session. Dropping a game after one evening costs less than a group fading away from a bad purchase.
If your group wants to widen the shortlist beyond multiplayer, The Best Space Games in 2026: Top Picks for Every Type of Astronaut – Spacemisfits covers every style of space game, and Top Space Survival Games In 2026: Survive, Explore, And Thrive Beyond Earth – Spacemisfits is the place to look for survival-focused picks that also work with friends.
Making sessions run smoothly
Good habits matter more than the exact title. Update the game client and test voice chat before the group assembles, so the first half hour is not lost to technical fixes. Agree short callouts for common events, such as an engine hit or a boarding attempt, so everyone reacts the same way. After a hard session, a short note on what worked helps the next run.
Rotate demanding roles and take breaks in long sessions. New members settle in faster when the group keeps a pinned message with its usual roles and tactics. If someone behaves badly in public servers, mute and report them rather than letting one player set the tone for everyone.
Frequently asked questions
What are the best multiplayer space games?
It depends on the style: Jump Space for a small co-op crew, and EVE Online or Elite Dangerous for a persistent universe. Pick the style first, then confirm platform support for everyone in the group.
Which space games have co-op?
Jump Space is built around a four-person crew facing PvE threats, according to TheGamer. For other titles, check the store page for a co-op or party feature before buying.
How many players do these games support?
The figures available are estimates of players per day, not server limits. They range in the tens of thousands for EVE Online and Elite Dangerous. Jump Space is designed around a small crew of four.
Can you play Elite Dangerous in virtual reality?
Yes. MMO Stats lists first-person, third-person and virtual reality perspectives for Elite Dangerous.



